Due to how SugarCube stores the state history a few constructs are not supported within story variables. Does not modify the original. Removes event handlers from the selected tracks. Instances of the Passage object are returned by the Story.get() static method. Gets or sets the track's volume level (default: 1). Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. The typed text has no default styling. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Outputs a string representation of the result of the given expression. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Note: Gets or sets the playlist's volume mute state (default: false). Returns the variables from the active (present) moment. Twine2: Unused. Note: 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Returns the number of existing templates. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). It is not a mechanism for moving data between stories. Note: To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Note: UI API. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Returns whether the named template exists. Warning: Player settings object, set up by the author/developer. You should see one line, press the arrow on the side to see all of it. Returns whether playback of the playlist has been paused. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. LoadScreen API. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. See the <
> macro for its replacement. Does not modify the original. Non-generic object types (a.k.a. . Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). For . Deletes the audio group with the given group ID. May eat line-breaks in certain situations. The default foreground and background colors are set here. Warning: Warning: Template API. Returns whether fullscreen is both supported and enabled. Note: Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. See the Save.onSave.add() method for its replacement. See the Test Mode guide for more information. Returns a reference to the current AudioRunner instance for chaining. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Warning: Deserializes the given save string, created via Save.serialize(), and loads the save. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Tip: Returns a reference to the current AudioRunner instance for chaining. Returns whether playback of the playlist has ended. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. Warning: In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. UI bar special passages update. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Go to your Twine1/Twee installation directory and open the. Variables - Twine Cookbook Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. See Also: Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. If no passages are found and default text is specified, it will be used instead. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Renders the given markup and appends it to the dialog's content area. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. The Config.debug setting for more information. Returns whether the autosave is available and ready. Alias for jQuery, by default. Thus, if you need either to be recoverable, then you'll have to handle that yourself. Note: Roughly equivalent to the :passagerender event. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. See the Dialog API and UI API docs for more information. For standard browser/DOM events, see the Event reference @MDN. Note: The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Comments used within passage markup are not rendered into the page output. See Guide: Media Passages for more information. Returns whether the operation was successful. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. #TwineTuesday: Twine 2 Basics (SugarCube) - Digital Ephemera See Also: Note: Harlowe's implementation of data types differs significantly from SugarCube's. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Warning: May be called either with a list of passages, with a list of link markup, or with a list of image markup. Returns a new array consisting of all of the tags of the given passages. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. A decision I made was that all the individual strings in the array will also match the object's passage names. Returns whether an audio track with the given track ID exists. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. blazing fast internet with unlimited dataespecially true for mobile users. Note: Returns a random member from the array or array-like object. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Used to populate the story's caption area in the UI bar (element ID: story-caption). See the :passagedisplay event for its replacement. Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. To update the value associated with a key, simply set it again. Cannot delete tracks solely under the control of a playlist. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Twine2: Not special. Sets the selected tracks' volume mute state (default: false). Note: Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. Generates no output. child-definition array) optional: If the macro has children, specify them as an array of strings or . A fullscreen options object should have some of the following properties: Note: Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. Beginning Interactive Fiction with Twine and SugarCube - E6 - Arrays Note: Testing is strongly advised. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Warning: Creates a link that undoes past moments within the story history. A set of opening and closing tagsi.e., defines the verbatim HTML markup. Widget contents string (only inside block widgets). Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. Wikifies the given content source(s) and appends the result to the target element(s). The line continuation markup performs a similar function, though in a slightly different way. Thus, a call to UIBar.stow() may also be necessary. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. The .hasData() method is generally more useful. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Sometimes there are breaking changes, however, and these must be addressed immediately. Combining the <<set> and <<if> macros. Returns the title of the passage associated with the active (present) moment. Note: This only affects test mode. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Probably most useful when paired with <>. Returns the value associated with the specified key from the story metadata store. Note: For example: See: This functionally refreshes the webpage, and can cause users to lose their progress. See: Note: Attempting to do so will, usually, result in something that's non-functional. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. This setting is only used to set the version property of saves. See the State.prng.init() method for its replacement. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Unused by SugarCube. Returns the AudioList instance with the given list ID, or null on failure. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Note: May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. If multiple passage titles are given, returns the lowest count. Once unloaded, playback cannot occur until the track's data is loaded again. Warning: Returns a reference to the active (present) story variables store (equivalent to: State.variables). In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. It is unlikely that you will ever want to disable this setting. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. Arrays have many built-in methods and other features, and SugarCube adds many more. Returns the first member from the array. Returns a reference to the current jQuery object for chaining. Once the code has been fully executed, the contents of the buffer, if any, will be output. Twine2: Not special. The _contents special variable is used internally, by container widgets, to store the contents they enclose. SimpleAudio API, AudioRunner API, and AudioList API. Note: In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. The extension relies on a workspace (or a folder) being open. Note: The API automatically calls this method at startup, so you should never need to call this method manually. Returns whether a playlist with the given list ID exists. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Global event triggered as the last step in opening the dialog when Dialog.open() is called. You must provide your own styling for the link-visited class as none is provided by default. The story history contains moments (states) created during play. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Only deletes the group itself, does not affect its component tracks. The document element. May be called with, optional, link text or with a link or image markup. See Localization for more information. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Note: . See the <> macro for its replacement. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. The cycling options are populated via <> and/or <>. Returns a reference to the current AudioTrack instance for chaining. See the memorize() and recall() functions for its replacement. Adds an audio track with the given track ID. Does not modify the original. It should be plain text, containing no code, markup, or macros of any kind. Block widgets may access the contents they enclose via the _contents special variable. Creates a list of single-use passage links. Outputs a string representation of the result of the given expression. In particular, the parameter list for the Dialog.setup() method has changed. Returns the whole (integer) part of the given number by removing its fractional part, if any. A sort of simple Twine parser. Sets the selected tracks' repeating playback state (default: false). The StoryInit special passage is normally the best place to set up tracks. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. The IFID (Interactive Fiction IDentifier) of the story, if any. Each event is represented by an object that has properties that may be used to get additional information about what happened. And feedback from the folks over at the Twine Games Discord Server. Note: The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Returns the string with its first Unicode code point converted to upper case. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. Returns the number of currently registered on-save handlers. Warning: This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. Gets or sets the playlist's volume level (default: 1). You will also need to specify a .link-visited style that defines the properties visited links should have. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. First, the CSS, JavaScript, and Widget sections are processed. Returns the save object from the autosave or null, if there was no autosave. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. As a basic working definition, non-generic object typesa.k.a. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. Returns whether, at least, some of the track's data has been loaded. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Selects all internal link elements within the passage elemente.g., passage and macro links. Global event triggered once just before the page is reloaded when Engine.restart() is called. Warning: See <> for more information. Sets the maximum number of iterations allowed before the <> macro conditional forms are terminated with an error. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. Creates a radio button, used to modify the value of the variable with the given name. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. The strings API object has been replaced by the l10nStrings object. The Non-generic object types (a.k.a. Gets or sets the master volume level (default: 1). Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. The variable watch panel may be toggled via the Watch button. Warning: To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. This method has been deprecated and should no longer be used. Returns whether playback of the track has been paused. This guide will detail how these features work. See the <> macro for its replacement. Return the named macro definition, or null on failure. Opens the dialog. This setting exists to prevent a misconfigured loop from making the browser unresponsive. An array is a container that holds things. Unfortunately, this means that the two objects are incompatible. Registers the passage as an image passage. Returns a reference to the current AudioRunner instance for chaining. Next, the StoryInit special passage is processed. Skips ahead to the next track in the playlist, if any. If its return value is falsy, the save is disallowed. Functionally identical to <>. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". Harlowe's implementation of the (goto:) macro terminates the rendering passage. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Returns a random member from the base array. Note: with 2.0. Happens before the modification of the state history. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. All these instructions are based on the SugarCube story format. Essentially, a combination of < > and <>. Happens before the rendering of the incoming passage. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Creates a link that navigates forward to a previously visited passage. There are also "tags", which are basically arrays of values on a property of a bag or item. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Note: For example: Warning: Deprecated: Etc. Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). Allows custom processing of passage text. An array is a list of different words or text, referred to as strings in this blog post. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). See the Save API docs for more information. Returns the bottommost (least recent) moment from the full in-play history (past + future). Roughly equivalent to the :passagedisplay event. Shorthand for jQuery's .on() method applied to the audio element. Strings localization object. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. This macro has been deprecated and should no longer be used. Returns the number of passages within the story history that are tagged with all of the given tags. Evaluates the given expression and compares it to the value(s) within its <> children. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). To modify the values contained within variables, see the <> macro and setter links.