It's been improved on the technical level as well so there should be fewer bugs with it. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. Go back to Solstheim. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Too much was cut that some parts of the conversation didn't make any sense. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). It's disabled for now though until I can find a way to get it working consistently. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - 10 brand-new custom conversations, tied to specific character names! ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. You can now teach her spells (from a select list of vanilla spells). - Removed temporary sound processing left from the CK. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Serana will only give gifts within towns/cities. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. radiant conversation among others). Bad news; still gives a black screen upon RE-loading that save (it will work the first time). In later conversations, romance can still be opted out of, as usual. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. - Serana no longer sneezes when she's a vampire. - Addition of 1st Serana banter framework. // Serana Dialogue Add-On Video unavailable After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Minor subtitle tweaks for the Sorine scene triggers. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Serana can now wear whatever you want her to wear! This allows her to converse with the player better when she needs to. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Serana now comments on radiant intercourse after it happens. Removed Serana finding a table option in drinking buddies since that was buggy. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Reduced distance of Serana to Player package (used in several NPC banter scenes). - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. If you have more questions or would like to know more, please visit my website! Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. - Fixed sleep functionality for inns. Rewrites and revoices of earlier SDA content. Big Update! - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. Aligned and fuz'ed the proper voice files for each. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. The powerful open-source mod manager from Nexus Mods. Big Content Update! Removed Laura Bailey lines that were only subtitles and didn't have audio. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. Please don't do this quest when specific Dawnguard quests are active in your journal. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. New quest-aware commentary, as well as dialogue for said armor. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - More subtitle fixes, courtesy of GuerillaTech. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. She is the Serana in Laura Bailey's absence. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. You have been warned.
Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . This has since been fixed. For now it's just about her dad but more topics to come for the next release. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Fixed a bug with the "Determination" dialogue quest trigger. If you've been having problems with the quest, this bugfix update should fix it for sure. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - College of Winterhold general location awareness and commentary. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" This will be enabled when 3.0 is released.). Some issues prevented it from occurring in a radiant manner. Bethesda meant only the player to attend the party, no one else. In a future update, this will be re-implemented. More spell disables (voiced this time) will be added in with the 3.2 update. No need for patches :). Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). Martimius ported the overhaul to Xbox in June, and updated it on both platforms. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - A new "Trust" conversation, which aims to solve a DG plothole. There are different dialogue options so the player can role-play this in different ways. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Fixed some redundant code. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - The romance quests can be experienced regardless of which side you choose in Dawnguard. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. You can check her out here! - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. dialogue this mod has, so that it's less spammy. A quest marker will be provided for where to go. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Sofia Banter now has a countdown timer. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. NFF has two conflicting script files, just make sure SDA's overwrites. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). If there are mods that do this too, do not use them with SDA- you will break Serana's brain! This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. -You can now ask Serana whether you want her to keep her hood on or not! Even vampires get tired. You do not need to romance Serana for this. - Added in teleportation to the Companions quest commentary. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. To fix this, just stop moving to refresh Serana's package stack. She will say yes or no depending on whether she's good with it or not. Giving her a spell book will not work. - Radiant quest dialogue for all the bounty quests (BQ01-04).
Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - 130+ brand-new custom names for Serana to call you by! With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Auri Banter. The 'Realistic' option is set by default. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - The Markarth and Morthal conversations were mixed up. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. Will perhaps get to Volkihar Clan commentary later. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. Now they should act as regular 'hello' greetings. - Removed dialogue cooldown for Serana recap dialogue. This happens later in the Dawnguard questline so it's good for roleplay. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time.