At the time of writing, an update to 1.10 Collie is expected within the next week. Equipment - Hearts of Iron 4 Wiki - Paradox Wikis A lot of AI modifiers that apply to every single technology can be changed within defines. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. If only there was something more immersive? Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. Valve Corporation. Press question mark to learn the rest of the keyboard shortcuts. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. If all else fails, ask in the comments threads for instructions! Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. Please note that you must have the appropriate technology to receive the equipment. It gets unlocked by researching technologies and is produced by production lines. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. They'll make the civil war survivable. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . I try ae 5000 infantry_equipment_1 and it isnt accepted. Create an account to follow your favorite communities and start taking part in conversations. This mod is compatible with Version 1.10 Collie & all DLC. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. This mod is compatible with Version 1.10 Collie & all DLC. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In either case, countries can further modify several types of equipment by spending the respective kind of experience. defined within the interface file of the folder. See also: Air units. For example. Valve Corporation. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. This is because porting Rt56 USA proved to be too much work. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. DISCLAIMER: Many of these mods have been since discontinued or abandoned. It is only visible to you. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. A technology or doctrine tree item is the technology itself within the tree. You read that correctly. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. There are two primary arguments that modify the cost to a technology. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Steam Workshop::The Road to 56 - Steam Community Information, Frequently Asked A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Well youre in luck! The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Many nations have their own unique mechanics as well. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. The name of the equipment you wish to add. Have you ever thought: Gee, HOI4 goes way too fast for me! Or do. This is a one stop shop for a total enhancement of the game. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. Additionally, it's possible to make the cost be modified by other technologies pathing to it. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Fully compatible up to the current version and all DLC. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Please Help! It also has thousands of new events, new units, new mechanics including DECON and MAD. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. This information is usually found on each mods page as they usually list which mods they are able to run with. Ship variants (ship classes) have a particular set of modules attached to them. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. This item will only be visible to you, admins, and anyone marked as a creator. The Road to 56 Improved mod for Hearts of Iron IV - Mod DB This mod is compatible with Version 1.10 Collie & all DLC. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. The icon of the technology the position on the box. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. This mod is compatible with Version 1.9.2 Husky & all DLC. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. Create an account to follow your favorite communities and start taking part in conversations. on Paradox technology, Legal The path will be created in every folder that contains both of these technologies. This mod is compatible with Version 1.10 Collie & all DLC. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. For doctrines, it's also typical to add the textbox detailing what the folder is. Buildings are done with enable_building = { }. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. For large items, usually the name of the technology is also shown on the tree without needing to see the description. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. start_year = 1935 assigns the year at which the technology is intended to be researched. which get used in determining which container exactly to use. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Join. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Enhanced Non-Historical Outcomes This mod is, unfortunately, fully compatible up to 1.10 Collie. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. It is also possible to use variables within a modifier of the ai_will_do value. This comes in handy when you're just learning the mechanics of the game and want to have fun. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. If you spot a mistake then you are welcome to fix it. HOI4 mods: The best Hearts of Iron 4 mods 2023 | Wargamer All trademarks are property of their respective owners in the US and other countries. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This assigns a particular experience type to the technology. is it possible to find out the name of the equipment from the mods? The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. The distinction between small items and regular items is in equipment. Press question mark to learn the rest of the keyboard shortcuts. Remember that most mods are not compatible with Ironman as they change game balance. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. The Road to 56 - Hearts of Iron 4 Wiki - Paradox Wikis Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. The word equipment after the name of the equipment is not needed here. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The mod is still in relatively early days, and theres only dedicated content up to 1885. This item will only be visible to you, admins, and anyone marked as a creator. Do read our fullreviewfor the whole story on this mod. 16 days ago. Unpopular opinion: battleplans are the most fun way to play the game. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Convoys (only 1). These days it receives rare updates as most work now goes into R56. South Africa - Hearts of Iron 4 Wiki - Paradox Wikis It is also possible to apply this effect only on a certain terrain. Each tank equipment type and the armored vehicles based on it form a family. You have to go down the civil war route, yes. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. See also: Naval units. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When I try to make another country annex it it makes my game crash. Guide updated for NSB. we didn't, only added techs have a different nomenclature. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Notably, this also applies to the effects of the technology. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. He/Him. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. The veteran alternate history mod on the block. The spriteType specified here will get used as the background of the tree, with the static size. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. tiermaker.com. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. 44. Currently compatible with 1.10 Collie. You can purchase equipment from the private sector, a new economic system. it must have a separate gridboxType definition within the folder's container window. A family of equipment types share common mechanical parts that make transitioning production between them easier.